COMPUTER GAMES OR

COMPUTER SIMULATIONS?

by Ron Plachno


 

Computer Games or Computer Simulations?

As both computers and 3D software becomes more powerful, a number of computer games today are really more serious computer simulations. Flight simulator perhaps began it, followed by many Sports video simulations. But now I would even include Fallout and Prehistoric Kingdom in the simulation business. We each get one life. Simulations give us the opportunity perhaps to see what another life might be like.

Yes, Flight Simulator was written by Bruce Arwick in 1979 who had spent time in Champaign/Urbana Illinois, as was obvious by it featuring the airport there. His company first wrote the software for Apple, but then sold it to Microsoft. It was hard to not notice that there was something different with this "game" and that it was trying for realism, even if in the early days of computer power and 3D software that was hard. But yes, it tried for realism and therefore even on day one it was not a computer game, but a computer simulation trying for realism.

Video sports games were the next I noticed. It seemed that as power got better, some of the better "games" stopped being fun and became more serious. NFL quarterbacks had only about 3 seconds to pass the ball or get sacked. And worse, their favorite receiver could get tied up at the line and not get out far. Realism. Baseball made similar changes for the better games. In one I play, a pitcher had to change the location, speed, and type of pitch every ptich they threw or be greeted by a hit or worse, a home run. I recall thinking this was becomig more like work than a game. But at the same time, I suspected a real pitcher faced something like this. A simulation, more than a game.

Over time, with more computer speed and continually improved 3D, some other computer games chose not to be games at all, but simulations. I would put Fallout and Prehistoric Kingdom into the simulation category for their realism and freedom. Yes, Fallout Vegas for example has a starting story, and also can offer you quests. But if you wish, you could just get rifles, ammo, and medical supplies, with or without cheat codes, and just walk down a bombed out road to see what is ahead. After all, Fallout is a simulation of a large area of land, complete with hazards, varmints, and people with guns. And note that using cheat codes does not make it easy, but just gives you a chance. The varmints always have the element of surprise. Likely also realistic.

As for Prehistoric Kingdom, it is in beta release with the full game expected out in 2026. But it goes for realism, at least as much as it seems it can learn about life 65 million years ago. The dinosaurs try for realism, and walk around seeking water to drink, food to eat, and more. Their appearances are amazing. The park may have customers, and if you click on one of them, it will give you a name and tell you a bit about them. Yes, it is about realism. At this stage, the dinosaurs do not have combat or eat the park owners, like me. But that might come in a later software update.

And if these are out, so likely are many more. And of course some people will endlessly argue what is the fine line between a computer game and a computer simulation? Well, a computer simulation at least tries for realism. As I said, it was quite clear even from the start that something was different with Flight Simulator. It seemed too real to be a game.

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